Ahead of his “Seeing is Believing: 3D a New Creative Medium for Games” keynote at this week’s Develop in Liverpool conference, SCEE studio director Mick Hocking told Develop that Sony is currently applying 3D to 20 internally developed games, with 3rd parties doing the same to about 30 of theirs.
For reference, there are about 15 3D games yet to be released, which leaves us with about 35 yet to be announced.
Hocking also added that “some of them are massive names” (perhaps one of them being God of War 3?) and that “interest in 3D is growing fast” among different industries. “Once people see the range of amazing content that 3D offers,” he said, “they’ll make the decision to buy a 3D TV set.”
As a main supporter of the stereoscopic 3D, Sony is also offering insights and suggestions to developers in order to ensure they do it right.
“We’re actively talking to developers and publishers, and we’re also offering training to them to help them get up to speed with 3D,” Hocking said. “3D isn’t just about adding depth to a picture – developers need to know how to get the very best out of the technology on PS3 and we’ll ensure that they do.”
And they also need to be playful with it, which is something Sony believes can benefit the 3D experience more than simply adding depth to the picture.
“One great example is in Killzone 3, when you’re playing in 3D, where the player has to plant an explosive charge on the wall,” Hocking revealed. “When they do, the charge comes out of the screen and looks like it’s in the room with you, and honestly it feels like an explosive charge has been placed on your TV. It’s amazing!”