BioShock Infinite will release on October 16 in US and on October 19 in Europe, 2K Games announced today.
The latest installment in the critically acclaimed FPS series developed by Irrational Games will put players in the role of Booker DeWitt, a hard-bitten former Pinkerton agent, together with the revolutionary AI companion, Elizabeth (pictured above).
The two struggle to escape the sky-city of Columbia, in a 1912 America that might have been. Armed with an arsenal of new weapons and abilities, they face menacing enemies, in unique expansive environments.
Classic BioShock gameplay joins innovations such as aerial combat on high-speed Sky-Lines in the service of an immersive storyline.
Moreover, on top of the usual difficulty settings, BioShock Infinite will feature a new form of play inspired by 1999 Irrational Games’ classic System Shock 2. Fittingly called “1999 Mode”, it will have players pick specializations and face more of the permanent consequences of their gameplay decisions. Weapon, power, and health management will also be more demanding and gamers will be sent directly to a “Game Over” screen if they lack the resources to be brought back to life.
Despite having expressed some “skepticism” towards motion controls in the past, Irrational Games’ President and Creative Director Ken Levine eventually confirmed Move support for BioShock Infinite during Sony’s E3 2011 press conference.
Since then, tho, nothing has been revealed about Move implementation. Perhaps interesting is what Levine had to say on the matter during an interview with the Official PlayStation Blog published last November.
“We’ve got the Move controls working now back at the studio, certainly more so than we had when we announced it at E3, and really we’re just waiting for the opportunity to show that with a new piece of content. It’s working well but we still have a lot of polishing to do. Of all the motion controllers in the world, the Move is the one best suited to a first-person shooter, and a lot of PlayStation games have done a great job incorporating it. I will say that we’re discovering some great opportunities with the Skyline gameplay, but rather than show it to people with an old demo, I’d prefer to show it with a new piece of content”.
Hopefully it won’t take long until Irrational Games tells us more about how they are approaching Move implementation. In a post published on the PlayStation Blog today to announce BioShock Infinite release date, Irrational Games’ “Game Evangelist” Ratana Huot writes: “The game will support the PlayStation Move motion controller and we’ll have further details to share on how it will work soon”. Perhaps at the upcoming Game Developers Conference in San Francisco?
Anyway, as revealed during the recent Destination PlayStation event (the one that also saw the announcement of the Move/3D-compatible LittleBigPlanet Karting along with that of a dedicated wheel attachment) BioShock Infinite will also support stereoscopic 3D visuals. Sweet.
Add to all of the above the inclusion of the original BioShock on the game’s Blu-ray Disc, and it’s hard not to consider the PS3 version of BioShock Infinite a quite exciting package.