The long awaited Move-exclusive created by The Workshop will be available in stores across Europe and North America from May 22nd and May 23rd respectively. No price announced yet.
Sorcery is a magical adventure casting you in the role of Finn, a sorcerer’s young apprentice who must save the world from an evil force he accidentally unleashed. Sorcery’s Creative Director, Brian Upton, elaborates as follows on the Official PlayStation Blog:
“Finn is in trouble. First, he accidentally blew up his master’s alchemy lab. Then he’s let Erline, his master’s magical cat, talk him into trespassing in the realm of the dead. Now he’s unleashed an ancient universe-destroying evil that won’t stop until everything he cares about is utterly annihilated. It has not been a good day.
Even though he’s only an apprentice, Finn must find a way to defeat the Nightmare Queen before she destroys the human world. To do this he must plunge deep into the realm of faerie — the Endless Stair, the Faerie Forest, the Slumbering Palace. With Erline travelling at his side he must master powerful and arcane magical spells, and use them to overcome the strange and twisted servants of Nightmare. He must solve challenging puzzles, and decipher the mysteries of alchemy. He must discover the secrets of the Nightmare Queen’s power and undo the damage that she has wrought.
And, above all, he must earn the right to be called… sorcerer.”
Unlike the recently released Move-required (and 3D compatible) Medieval Moves, Sorcery is not an on-rail game. Players will have direct control over character movement via the Navigation controller (or the DS3, the left side of it, that is), and will be able to cast (and combine) various spells by flicking and swinging the PlayStation Move in different ways. Some sort of automatic lock will take care of the camera orientation during combat.