Bethesda Softworks announced today the Autumn release of Doom 3 BFG Edition, a collection of all three Doom games made by id Software since 1993. Plus extras.
The main course of the collection is the re-mastered version of the latest entry in the series, Doom 3 (originally release in 2004), which is expected to feature enhanced graphics, silky smooth frame rate (quite likely 60fps), 5.1 sound and stereoscopic 3D support.
The Doom 3 add-on pack “Resurrection of Evil” will be included in the package, along with the never-before-seen single player story “The Lost Mission”, comprised of seven levels.
“DOOM 3 was enthusiastically embraced by gamers worldwide at its release,” says John Carmack, Technical Director at id Software, in the press release. “Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls. New support for 3D TVs, monitors, and head mounted displays also allows players to experience the game with more depth than ever before. We think shooter fans everywhere will love it.”
Also included in the collection as a “special bonus” are Doom and Doom 2, but of course don’t expect them to feature any significant visual improvement nor 3D support considering the not truly three-dimensional engine they were based upon.
On the point of 3D, as reported by The Verge, an interesting characteristic of Doom 3’s stereoscopic visuals in that when playing in 3D the traditional crosshairs will be replaced with a red laser sight, a clever solution to the problem related to drawing a 2D reticule on top of stereoscopic visuals (the problem being at what depth to project the reticule along the Z axis).
Another interesting aspect of this new edition of Doom 3 is the support for head mounted displays, something John Carmack has been very excited about lately. The plan is not just to support stuff like Sony’s HMZ-T1 Personal 3D Viewer (that sort of support comes for “free” with any 3D content really), but proper virtual reality set-ups as well, comprised of motion sensors for headtracking and a pair of lenses with a wide enough field of view to enhance immersion and naturally prevent window violations. Which is were the “Oculus Rift” head mounted display comes into play.
Still in the prototype stage, the Oculus Rift, or rather the modified version put together by John Carmack, basically provides a glimpse of what head mounted display could bring to gaming. The Verge had the opportunity to check it out at id Software’s headquarters, and it sounds very promising.
Finally, as for PlayStation Move support in Doom 3, I have sad news to report:
@iWaggle3D no, we don't have any PS3 Move support. That would probably be pretty neat, but we don't have time to do it.
— John Carmack (@ID_AA_Carmack) May 30, 2012
That’s disappointing, I know, especially in the light of the Oculus Rift support as I believe motion controls are particularly suited for virtual reality applications, as the Datura “experiment” with the HMZ-T1 indicates, in my humble opinion.