Sixense Studios, the developers of the Razer Hydra motion controller for PC, are bringing PlayStation Move functionality to the PlayStation 3 version of Valve’s Portal 2, along with a dedicated DLC called Portal 2 In Motion.
The good news doesn’t end here, but let’s stick to Portal 2 for now.
In case you didn’t know, back in June last year, the PC version of Portal 2 enjoyed the release of a DLC pack known as “The Motion Pack”, which allowed to play the whole game, as well as 10 new “motion-exclusive” maps, using the Razer Hydra controller.
What the Hydra brought to the game wasn’t just a floating cursor but also alternative ways to solve Portal 2 puzzles thanks to the new means of interaction with portals and cubes the Sixense motion controller technology provided.
More specifically, thanks to its 1:1 tracking capabilities, the Hydra allowed to scale cubes (changing their size and proportions, and therefore their mass) as well as to move and reorient placed portals.
As revealed during this E3, that functionality is now coming to the PlayStation 3 version of the game, courtesy of the very same guys responsible for the original DLC.
Here is the official press release issued by Sixense today:
At Sixense Studios, we’re focused on creating software and games for motion control platforms. For the past three years we’ve been working hard developing motion-enabled DLC for games such as Valve’s Portal 2 on the PC platform. Now we are proud to announce our first content for PlayStation Move, Portal 2 In Motion (P2IM).
P2IM was developed independently by Sixense as DLC for Valve’s Portal 2. Our game designers were focused on creating the most immersive and intuitive motion gaming experience ever seen on consoles. The result is a campaign that’s pure puzzles, each of which requires the user to use the motion controller in new ways. We created motion control gameplay to take advantage of everything the PlayStation Move can do and we added this to all of the gameplay mechanics from the Portal 2 universe. Sixense is also implementing PlayStation Move support for the full Portal 2 campaign.
P2IM features 20 test chambers that progress in difficulty from tutorial to advanced levels. Players choose to play as either Atlas or P-Body (the robots borrowed from Portal 2), and use new motion features like 1-to-1 control of objects, Portal Surfing (moving and reorienting placed portals) and scaling cubes. When used in conjunction with familiar features imported from Portal 2 (such as Excursion Funnels, Hard Light Bridges), the possibilities quickly multiply. Because Sixense is focused exclusively on developing motion content, we believe that we can deliver new experiences that will get gamers excited about motion gaming – P2IM is just the beginning.
Here is a video walkthrough of the Portal 2 In Motion pack:
And here is the official trailer:
More information about this whole Portal 2 In Motion affair will be revealed during an exclusive sneak peak and live Q&A session on the PlayStation Blog E3 livestream on Wednesday June 6 at 1pm.
Now, what’s interesting (and very exciting) about this news is that it seems to be marking the beginning of a new era for the Sixense guys as they bring their expertise with motion control interfaces (one which goes beyond just shooters) to the whole developers community thanks to a software platform called Sixense In Motion: basically a new middleware for motion devices, with the potential of bringing more Move compatibility to 3rd party PS3 offerings in the future.
As a matter of fact, besides the Portal 2 Move integration, I wouldn’t be surprised if it turns out that the upcoming Counter-Strike: Global Offensive (scheduled to release on the PSN on August 21st for 15$ and confirmed to support PlayStation Move) is also “powered by” the Sixense In Motion middleware. The Sixense team is rather close to Valve, after all, so that would make a lot of sense.
Stick around for more information in the coming days. In the meantime, be excited.