Sony R&D engineer Anton Mikhailov walks us through the design process and the characteristics of the new Move peripheral designed for racing games. New details revealed: three rumble motors, potentiometer triggers, “amazing for flight games”.
As clarified in the video tour embedded below (courtesy of PlayStation Blog), the PlayStation Move Racing Wheel will indeed provide some “intense vibration feedback” as it comes with two extra independent motors, one in each handle. So what we have got here is a device with 3 rumble mechanisms overall: two directional ones at the sides, and an high frequency one in the middle (the Move itself).
Also explained by Anton is the technology behind the analog triggers located on the back of the device. Unlike the Move trigger, which measures pressure via a membrane, the Racing Wheel triggers employ actual potentiometers akin to those used on the Xbox 360 controller for a more accurate brake and gas action.
The PlayStation Move Racing Wheel will ship this fall for $39.99. For more information and an early list of supported games please refer to this article.
[UPDATE] Remember the Move update for MotorStorm Apocalypse released last year that apparently did nothing? Well, it turns out that said update did actually add Move support to Sony’s apocalyptic racer, but you won’t be able to benefit from it unless you attach the device to the Racing Wheel.
As already mentioned in my previous post, for the Move to work with all the compatible games announced thus far you’ll need to attach it to the Wheel. It just happens that MotorStorm Apocalypse has received the necessary update ahead of the release of the actual peripheral.