iWaggleVR

Interview

iWaggle3D Asks | Insomniac Games (Resistance 3)

Today I’m pleased to introduce “iWaggle3D Asks”, a series of special interviews aimed at investigating what it’s like to work with the PlayStation Move. Joining us for this debut episode of “iWaggle3D Asks”: Insomniac Games.Having shipped one of the best Move compatible first person shooters out there, I couldn’t feel more honored to get the…

INTERVIEW | PixelJunk 4am (Q-Games)

Formerly known as PixelJunk Lifelike but since renamed PixelJunk 4am, the first (and hopefully not the last) foray into the wild lands of motion controls by Japanese studio Q-Games is quite unlike anything you’ve ever “touched” with PlayStation Move before. Coming from such an inventive protagonist of modern videogame industry, responsible for some of the…

INTERVIEW | Air Conflicts: Secret Wars (Games Farm)

Being the first arcade flight simulator for PlayStation 3 to fully support the PlayStation Move, Air Conflicts: Secret Wars is undoubtedly an inspirational example of how the genre can benefit from the flexibility of Sony’s device. In the following interview, developer Games Farm explains how they did it.  Could you please introduce yourself and describe…

INTERVIEW | John McCutchan (Senior Developer Support Engineer at SCEA – Move.Me Server Project Lead)

Officially announced last March during the GDC 2011, the Move.Me project will make it possible for anyone with a PlayStation 3 (and some programming knowledge) to experiment with the PlayStation Move technology with as much control over its functions as that granted to licensed PS3 developers.  To learn more about the way it works, iWaggle3D…

INTERVIEW | Killzone 3 (Guerrilla Games)

Senior Game Designer at Guerrilla Games, Floris Kooij, answers some questions about the PlayStation Move implementation in Killzone 3 and possible future tweaks. Enjoy the read! How did you go about developing your Move controls solution? Did you look into other motion based shooters for “inspiration” during prototyping? Floris Kooij: For anything we develop we…

Interview | Under Siege (Seed Studios)

We talk to the team behind one of the most ambitious PSN titles to date.  Think an original RTS game with native 1080p graphics, extensive PlayStation Move support, split-screen and online cooperative and competitive multiplayer modes (with video chat), replay recording and YouTube-uploading, photo mode, custom soundtracks and an in-game editor so deep it’s the…