Learn all about the PlayStation Move motion controls featured in The Unfinished Swan in this spoiler free analysis of Giant Sparrow’s unique debut title exclusive to the PlayStation 3 and available trough the PlayStation Store.
Take a look at how the PlayStation Move works in Tom Clancy’s Ghost Recon: Future Soldier’s “GunSmith mode”. Done that, join me in wondering why PlayStation Move is not supported across the whole game…
Step (and reach) into the mysterious forest of Datura with this video analysis of its PlayStation Move controls, and learn how to turn it into a Virtual Reality experience…
Since its surprising announcement, PlayStation Move support for Ninja Gaiden 3 has hardly ever been brought up as matter of pride by the marketing muscle of Tecmo Koei. In retrospect, you can definitely see why…
Here is a quick tutorial explaining how to easily address on-screen cursor misalignment in pointer-based Move games without re-calibrating.
Learn how developer Sucker Punch turned its acrobatic third-person action game into one of the best PlayStation Move compatible titles out there in this second and final part of my video analysis discussing their Move implementation in both inFamous 2 and inFamous: Festival of Blood.
Discover how developer Sucker Punch turned its acrobatic third-person action game in one of the best PlayStation Move compatible titles out there in this analysis discussing their Move implementation in both inFamous 2 and inFamous: Festival of Blood.
After a few months of jealous peeking from behind the waggling shoulders of Kinect users, the PS3 community can finally enjoy the latest synesthetic shooter experience from the creator of Rez, with PlayStation Move and (for the lucky ones) in stereoscopic 3D. Wonder how it turned out? It’s time to find out!
Learn about how Media Molecule married the PlayStation Move with the world of LittleBigPlanet 2 in this three parts analysis of the upcoming LittleBigPlanet 2 Move Pack, easily the most impressive post-release implementation of motion controls in a PlayStation 3 game to date.
After MAG, Killzone 3 and SOCOM 4, here comes another PlayStation Move compatible high profile shooter courtesy of Insomniac Games. How does it fare against its peers? Watch this to find out.
Less than a year after the release of Sports Champions and its great showcase of Move-magic, two major players in the tennis simulation genre have recently taken the field, confronting each other with their respective implementations of motion controls.
Ever wondered how playing SOCOM 4 with the PlayStation Move would feel like if you could shrink the bounding box to almost zero and further increase the pointer sensitivity?
Learn the ins and outs of the current state of the PlayStation Move implementation in SOCOM 4: U.S. Navy SEALs (aka SOCOM: Special Forces) in this two parts video analysis of the ongoing Multiplayer Beta.
Play as Ratchet or Clank, Jak or Daxter, Sly or Bentley like you never did before in this family oriented cross over game developed exclusively for the PlayStation Move.
Step inside the Necromorph hell from a different perspective in this two parts video analysis of Dead Space Extraction and learn how it compares to the original Wii version, both technically and, more importantly, controls-wise (don’t miss the ending of this…).
Take a look at how the PlayStation Move performs in the intense Killzone 3 multiplayer battlefield and learn how to be comfortable and competitive with it in this second video analysis of Guerrilla Games shooter.
Grab the PlayStation Move and literally reach for the stars in this unique PlayStation 3 release coming soon to the PlayStation Store courtesy of Ukraine developers Beatshapers and Orb Games.
Having watched them countless times already, those Move warnings and instructions are starting to get slightly annoying aren’t they? Well, here is a quick video showing how to go through those (now well understood) disclaimers 3 times faster.
Discover how the upcoming Killzone 3 works and plays like with the PlayStation Move motion controller in this exclusive (and spoilers free) video analysis of Guerrilla’s latest, based on a demo preview code printed last November and featuring a single section from the game.
After more than 2 years in development and countless delays, Seed Studios’ combat RTS Under Siege is finally approaching the PlayStation Store with its load of Platinum-worthy content and features.
Young British developer Devil’s Details brings to the PS3 one of the most accomplished dart game little money can buy. Discover how in this exclusive video analysis of Top Darts.
I’m late to the party, I know, but here is an in-depth analysis of The Shoot, the first PlayStation Move exclusive on-rails shooter developed by Cohort Studios.
Discover a brand new way to enjoy LittleBigPlanet as the PlayStation Move waggles for the first time into the world of the lovely Sackboy courtesy of the herewith presented Sackboy’s Prehistoric Moves. It’s just a taste of things to come (in LBP2), but man is it exciting!
Meet Diego, the first ever time manipulator rat, in this new video analysis of the cleverly engineered puzzle-platformer Funky Lab Rat, developed by Hydravision Entertainment exclusively for the PS3.
Rising from the indie scene comes this captivating musical puzzler combining colorful Full HD graphics, stereoscopic 3D visuals, cleverly engineered Move controls and deceivingly relaxing melodies to offer an experience like no other on PlayStation 3. No wonder it won tons of awards.
Take a deep breath and immerse yourself into this two-parts video overview of the meaty shooter collection Time Crisis Razing Storm from Namco.
Charging the PlayStation Move by simply plugging it into any USB port is convenient for sure, but it’s not really as practical as doing the same with a DualShock 3. The reason being, you can’t really play with it while it’s charging…
In the wake of my recent video analysis of the first PlayStation Move enabled online shooter MAG, here is another Zipper production being put under close inspection: the highly anticipated and sadly delayed (to early next year) SOCOM 4: U.S. Navy SEALs!
I know I’m a bit late to the party with this, but finding a Navigation controller ain’t easy these early days. In fact, it seems to be a very rare bit of equipment as Sony is apparently distributing it to retail with a ratio of 1 every 40 PlayStation Move Starter Packs. Or something like that, a trusted source told me.
Finally! The iWatch video you have all been asking (and patiently waiting) for since the release of the MAG update 2.0 is finally live, coming with an analysis of the new PlayStation Move control system and plenty of actual online warfare action.
Following my “Calibrating Hues: How the PlayStation Move knows where it is” article posted about a week ago, here his the promised iWatch version of it, describing the inner workings of the PlayStation Move relative to the device start-up calibration process.
From tech demo to fully fledged puzzle game, Tumble shows what some Move-engineered creativity can build upon even the most simplistic conceptual premises.
Released more than two years ago on PlayStation Store, Sony’s bowling simulator High Velocity Bowling got recently updated (for free) to support stereoscopic 3D visuals and, most importantly, the PlayStation Move motion controller.
Exposed in this new tech analysis are some oddities concerning the PlayStation Move behavior as a pointing device.
Take a look at one of the oddest PlayStation Move games yet in this exclusive video overview of Kung Fu Rider, developed by Sony Japan Studio.
As promised, here is the second (and last) video recorded from the ongoing MAG public beta.
This video offers an early overview about how the PlayStation Move controls are currently implemented in the ongoing MAG public beta. Bare in mind what you’ll see here is all work in progress and likely to change (and hopefully improve) by the time the actual patch goes live by the end of the year.
Many people wonder about how the PlayStation Move performs under different light conditions. Coming from the EyeToy experience of old, this is quite understandable. But the PlayStation Move is different.
Take a closer look at Sony’s alternative proposition to Wii Sports in this exclusive video demonstration of Sports Champions, featuring picture-in-picture footage of my very self as I go through two of the most eye-opening (with regard to Move awesomeness) sport disciplines included in the game: Table Tennis and Disc Golf.
This is the longest iWatch video yet, lasting as much as 13 minutes, so you might want to make some pop-corn before hitting Play.
You should know by now that you can navigate the PS3 Cross Media Bar (XMB) interface using the PlayStation Move. But how does it work exactly? And most importantly, how does it feel?
Take a closer look at the PlayStation Move in this exclusive video recorded by iWaggle3D (hence the “iWatch” tag).